CCAnimate inside of CCSequence creates not CCFiniteTimeAction error
1.cocos2d iphone - CCEaseIn etc inside CCSequence - Stack ...
Description:How do you exactly use easing inside CCSequence? ... The ease
does not work ... CCAnimate inside of CCSequence creates not
CCFiniteTimeAction error.
2.cocos2d iphone - CCAnimation multiple sets of images ...
Description:I am getting error message with "Interface type cannot be
statically ... not a CCAnimation. share ... CCAnimate inside of CCSequence
creates not ...
3.Reommend you drop all use of c++ variable property ...
Description:... create(CCAnimate::create(animation), 1)
,CCCallFunc::create ... Inside of CCSequence:: ... CCFiniteTimeAction*
action = CCSequence:: ...
4.Multi Animation [cocos2dx] - Cocos2d-x | Cross Platform ...
Description:... that you did not retain m_actionBigger. Your code:
this->m_actionBigger = CCRepeatForever::create(CCAnimate ...
CCFiniteTimeAction* seq = CCSequence ...
5.NSMutableArray as sequence actions parameter | Obj-C based ...
Description:CCAnimate *antest = ... CCSequence *seqtest = [CCSequence
actionsMutableArray:movements]; ... CCFiniteTimeAction *now;
6.ricardoquesada/testjs · GitHub
Description:CCPoint CCSize CCRect CCDirector CCNode CCSprite CCScene
CCSpriteFrameCache CCSpriteFrame CCAction CCAnimate CCAnimation ...
created automatically and ... from inside ...
7.funkaster/testjs · GitHub
Description:CCPoint CCSize _ccGridSize CCRect CCDirector CCNode CCSprite
CCScene CCSpriteFrameCache CCSpriteFrame CCAction CCAnimate ... created
automatically and ... from inside ...
8.Cocos2D Tutorial for iOS: How To Create A Mole Whacking ...
Description:... we created the basics of the game ... [CCSequence
actions:upAnimate, delay, downAnimate, nil]]; ... (Not an issue) I've
noticed that ...
9.Cocos2d-XNA - Memory strategy for loading textures and ...
Description:Regardless of whether the problem is the emulator or not, ...
public CCAnimate CreateAnimateAction ... { var seq =
CCSequence.Create(_swingAnimate ...
10.How To Make A Side-Scrolling Beat Em Up Game Like Scott ...
Description://add this method inside the @ ... delay: 1.0 / 12.0];
self.hurtAction = [CCSequence actions: [CCAnimate ... that the End Game
menu has not previously been created.
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